DEVELOPING INSTAGRAM FILTER-BASED ACCOUNTING EDUCATIONAL GAME AS A FUN LEARNING MEDIA

Authors

  • Frandy Karundeng Universitas Pelita Harapan Kampus Surabaya

DOI:

https://doi.org/10.32770/rbaos.vol2113-130

Keywords:

education game, accounting, Instagram filter, fun learning, debit-credit

Abstract

The learning process in accounting courses often becomes boring and even intimidating for students because the material is often considered difficult or involves a lot of calculations that the learning situation becomes rigid and students cannot enjoy the learning process. For this reason, lecturers must prepare an alternative media for learning that is more interesting, for example by using games. The game in this research is based on the Instagram filter as most students have an Instagram account and spend a lot of time on that photo-sharing platform. The game was developed using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). In the development stage, this game was validated by material expert and information technology expert, and was then implemented to 100 accounting students. Based on the evaluation results, this game was declared to be very feasible in terms of software, display, and learning design aspects. Moreover, this Instagram filter-based accounting educational game was declared a fun learning media for students, and was able to motivate students to study accounting as indicated by the average total score of 4.48 or "very high" for the learning motivation aspect.

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Published

2020-11-18

How to Cite

Karundeng, F. (2020). DEVELOPING INSTAGRAM FILTER-BASED ACCOUNTING EDUCATIONAL GAME AS A FUN LEARNING MEDIA. Review of Behavioral Aspect in Organizations and Society, 2(2), 113-130. https://doi.org/10.32770/rbaos.vol2113-130